
A planet generator with some noise algorythms made in Unity.
In a personal context, this program has been developed to generate planets procedurally using Simplex noise.
A cube is first generated. It is composed of 6 faces each containing N mesh of 64 vertices (N being configurable). Each
vertex is then normalized to obtain a sphere, and a noise is applied to obtain an altitude, and consequently a relief.
A quick demo here: